AI-Driven Web Game Development with Gemini 2.5 Pro
Abstract
The rapid advancement of Large Language Models (LLMs) raises fundamental questions about the limits of AI in software develop- ment. This paper investigates whether a complete and playable multi- platform web-based game can be developed using only natural language prompts with an advanced LLM, Gemini 2.5 Pro. To explore this, the study compares two opposing development methodologies without the use of a traditional game engine. The study concludes that creating a playable game with prompts alone is possible, but only through a structured, iterative process. This posi- tions the AI not as an autonomous developer, but as a powerful co-pilot that requires skilled, step-by-step guidance from a human expert.
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- Popp, Elena
- Hlavacs, Helmut
- Winiwarter, Werner
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Shortfacts
Category |
Paper in Conference Proceedings or in Workshop Proceedings (Paper) |
Event Title |
iiWAS 2025 |
Divisions |
Education, Didactics and Entertainment Computing |
Subjects |
Programmierung Sonstiges Informatik in Beziehung zu Mensch und Gesellschaft |
Event Location |
Matsue, Japan |
Event Type |
Conference |
Event Dates |
08.-10.12.2025 |
Series Name |
Information Integration and Web Intelligence 27th International Conference, iiWAS 2025, Matsue, Japan, December 8–10, 2025, Proceedings |
ISSN/ISBN |
978-3-032-11976-6 |
Page Range |
pp. 474-479 |
Date |
December 2025 |
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