Teaching the Solar System with a Video Game

Teaching the Solar System with a Video Game

Abstract

This paper presents the design and development of an educational game centred on the solar system, aiming to combine scientific accuracy with engaging gameplay. With the advancement of technology, Game-Based Learning (GBL) has gained increasing traction as an effective supplement to traditional education. Digital games set in virtual environments have demonstrated their ability to boost learner engagement and enhance knowledge retention. However, topics like the solar system often remain abstract and challenging for students, due to complex concepts such as planetary motion, gravitational forces, and spatial scales. To address these challenges, this project leverages GBL principles and scientific simulation techniques to create an immersive learning experience. Players engage in exploratory missions where they defend the solar system’s resources while learning core astronomical concepts. The game environment is designed to promote active learning through interaction, strategy, and problem-solving, fostering a deeper understanding of planetary science. This paper explores the theoretical foundations behind game-based learning and its application to science education. It further details the design methodology, including scientific modelling, gameplay mechanics, and narrative elements that support learning outcomes. The game integrates interactive features such as dynamic simulations, visual storytelling, and progressive challenges that align with key educational goals. Special emphasis is placed on ensuring that educational content is seamlessly embedded within the game experience, avoiding didactic interruptions that may hinder player immersion. The research is guided by four key questions: How can complex astronomical knowledge be effectively conveyed through a game? How can developers maintain a balance between scientific accuracy and engaging gameplay? Can this game improve players’ comprehension and interest in solar system science? What methods can be used to assess the game's impact on learning outcomes? The findings aim to contribute to the growing field of educational technology by providing insights into the integration of accurate scientific content within interactive digital games, ultimately enhancingscience education through innovative and immersive methods.

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Authors
  • Fang, Dongzhou
  • Hlavacs, Helmut
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
European Conference on Games Based Learning (ECGBL 2025)
Divisions
Education, Didactics and Entertainment Computing
Subjects
Programmierung Sonstiges
Informatik in Beziehung zu Mensch und Gesellschaft
Event Location
Levanger, Norway
Event Type
Conference
Event Dates
01.-03.10.2025
Series Name
Vol. 19 No. 2 (2025): The Proceedings of the 19th European Conference on Games Based Learning
ISSN/ISBN
978-1-917204-56-9
Page Range
pp. 1000-1008
Date
October 2025
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