Enhancing Programming Learnability for Children Through Video Games

Enhancing Programming Learnability for Children Through Video Games

Abstract

This paper explores the potential of video games as an effective medium for teaching programming concepts to children leveraging gamification principles to enhance engagement. Through the development and testing of an educational game called “Codonia” implementing challenge-based learning and interactive feedback, this research examines how game mechanics support problem-solving and logical thinking. After a qualitative and quantitative study, the r esults indicate that gamification fosters increased motivation and confidence, suggesting that well-structured educational games can complement or surpass traditional teaching methods. By demonstrating how digital learning environments encourage experimentation and sustained engagement, this study contributes to the broader discourse on innovative educational tools for programming instruction.

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Authors
  • Volina, Nora
  • Hlavacs, Helmut
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Shortfacts
Category
Paper in Conference Proceedings or in Workshop Proceedings (Paper)
Event Title
European Conference on Games Based Learning (ECGBL 2025)
Divisions
Education, Didactics and Entertainment Computing
Subjects
Programmierung Sonstiges
Informatik in Beziehung zu Mensch und Gesellschaft
Event Location
Levanger, Norway
Event Type
Conference
Event Dates
01.-03.10.2025
Series Name
Vol. 19 No. 2 (2025): The Proceedings of the 19th European Conference on Games Based Learning
ISSN/ISBN
978-1-917204-56-9
Page Range
pp. 1037-1046
Date
October 2025
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