Enhancing Programming Learnability for Children Through Video Games
This paper explores the potential of video games as an effective medium for teaching programming concepts to children leveraging gamification principles to enhance engagement. Through the development and testing of an educational game called “Codonia” implementing challenge-based learning and interactive feedback, this research examines how game mechanics support problem-solving and logical thinking. After a qualitative and quantitative study, the r esults indicate that gamification fosters increased motivation and confidence, suggesting that well-structured educational games can complement or surpass traditional teaching methods. By demonstrating how digital learning environments encourage experimentation and sustained engagement, this study contributes to the broader discourse on innovative educational tools for programming instruction.
Top
- Volina, Nora
- Hlavacs, Helmut
Top
Category |
Paper in Conference Proceedings or in Workshop Proceedings (Paper) |
Event Title |
European Conference on Games Based Learning (ECGBL 2025) |
Divisions |
Education, Didactics and Entertainment Computing |
Subjects |
Programmierung Sonstiges Informatik in Beziehung zu Mensch und Gesellschaft |
Event Location |
Levanger, Norway |
Event Type |
Conference |
Event Dates |
01.-03.10.2025 |
Series Name |
Vol. 19 No. 2 (2025): The Proceedings of the 19th European Conference on Games Based Learning |
ISSN/ISBN |
978-1-917204-56-9 |
Page Range |
pp. 1037-1046 |
Date |
October 2025 |
Export |
Top
